The author says:
For months Mark has been bugging his friends to try this gaming system he is enamored with. Skills, Archetypes, and Demons. This system has a skill for everything and even different approaches for some skills. Instead of levels, he tells them, each skill has its own experience and level. “As true to real life as a gaming system could be.” at least it says on the box. When the group finally break down and decide to play it, they head over to Hunter’s house to start. Next thing they know… trapped in the game. Everyone dreams of being trapped inside their favorite game. Abusing the mechanics and becoming OP AF. No one ever dreams of being trapped in a crappy system. One ladened with rules and so much record keeping it almost becomes tedious.
The book is LitRPG genre, so I want part of it to look like the cover of an old RPG book from the ’80s, but also look like a modern fantasy type of cover. I’ve written a couple of short stories/novellas that I plan on selling and using as reader magnet so branding the series is important. Skills and Demons is the name of the series. looking for thoughts and I hope it isn’t complete crap.
Similiar books in the genre, The Land: Founding, Ascend Online, Dungeons of Strata
Nathan says:
The artwork works well. It could use some refinement (the shadows on the foreground figures seem haphazard), but I don’t think that’s essential. I’m guessing that this is a pre-existing piece of art that you’re licensing rather something custom, yes? So don’t worry about it if it’s not within your control.
Are those the only dimensions that it comes in? Because the black bars above and below very clearly say that the art wasn’t made in the right dimensions for a book cover and you didn’t know how to fix it. If not, you can still use a gradient and texture that blends into the edges of the art to fill out the rest of the cover. Five-minute redo:
People aren’t going to notice it up front, because those areas will be dominated by…
The typeface! You really need to up your game there. As early as the second print editions of the First Edition rules for AD&D (yeah, it’s confusing), the type designs had character and panache:
Don’t make it so ornate that it’s not readable, but give it a smidgen of class and magic. If you need help with specific typefaces, there are others here who have suggestions at their fingertips.
Anything else?

























